Date of Award

2024

Document Type

Thesis

Department

Computer Science

First Advisor

Francisco Iacobelli

Abstract

Developing a video game requires and provides skills that can be very helpful for computer science students, as well as skills that relate to storytelling/worldbuilding, organization, and artistic expression. This paper goes over the process I have taken in order to design, develop, and evaluate the game Watermelon Willy from the very start to alpha testing. The process started some time ago with the idea being present in my head for a while, however the project started with some basic storyboards to map out some of the fundamental aspects of the game. Coding began with a simple template, which was expanded to include various features over time, adding multiplayer, items, multiple levels, world generation, etc. After some time in development, a process of alpha testing was started with real players, and their feedback would help further development and game design. Finally, I conclude with some discussion for future work and concluding remarks.

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